A little warm-up
Practice has no time limit. Choose rock, paper, or scissors against a random opponent. Your first choice locks in the result.
ROCK / PAPER / SCISSORS
Three hands. First to three wins. Warm up against a random opponent, then challenge Jetty.
Play coming soonScissors beats paper, paper beats rock, and rock beats scissors. A win earns one point; a draw earns none. First to three wins takes the match.
Practice has no time limit. Choose rock, paper, or scissors against a random opponent. Your first choice locks in the result.
After the countdown, you have two seconds to see and change hands against Jetty. The last hand received by the server before the deadline counts. No hand means a loss.
Beat Jetty in a first-to-three match to advance. Across three stages, Jetty gets up to one, two, then three chances to rethink. Model delays may reduce the number of decisions applied.
Planned controls: click a hand or press 1 (scissors), 2 (rock), or 3 (paper) on desktop; tap a hand on mobile. Cursor-position controls are also in preparation.
Meet your opponent, Jetty →